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Upcoming Racial changes
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Malki
Officer / Class Lead


Joined: 10 Sep 2006
Posts: 2680

PostPosted: Sat Sep 06, 2008 4:43 pm    Post subject: Upcoming Racial changes Reply with quote

Blue post on beta forums

Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power

- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

- Magic Resistance: reduces the chance to be hit by spells by 2%


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

- The Human Spirit: spirit bonus lowered to 5%


Note: this is a list of changes/additions, not an exhaustive list of all abilities. Racial abilities not mentioned here haven't changed (or are ones I forgot to put on this list).
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Shedari



Joined: 25 Sep 2007
Posts: 388

PostPosted: Sat Sep 06, 2008 5:26 pm    Post subject: Reply with quote

Quote:
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown


wtf is that
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Fiver



Joined: 26 Jul 2008
Posts: 198
Location: Montreal

PostPosted: Sat Sep 06, 2008 5:32 pm    Post subject: Reply with quote

It's for pulling outdoor bosses like Kazaak unto unsuspecting night elves then waiting till he's out of combat to come out of that :p
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Shedari



Joined: 25 Sep 2007
Posts: 388

PostPosted: Sat Sep 06, 2008 6:08 pm    Post subject: Reply with quote

That talent right there would be the justification for rolling a human warrior/DK.

But the change to quickness just ruins night elves. I can't comment about dodge anymore. That sucks. "I have a fucking 2% reduction to be hit by melee or ranged attacks" doesn't sound as good as "I have fucking 1% dodge."
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Fiver



Joined: 26 Jul 2008
Posts: 198
Location: Montreal

PostPosted: Sat Sep 06, 2008 7:14 pm    Post subject: Reply with quote

The best part is the new Quickness doesn't help you with the new Unfair Advantage :p

And I don't understand why people are laughing at the new Perception... People can't wait it out anymore, and humans can see them first :o albeit at much closer range than before, but its still a fair advantage vs other stealthers. Oh well shows how people are stupid...
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